3/18/2023 0 Comments Frogger porting kitYou gonna see a C: drive structure like it would be in Windows. Right-click the port in PK library and press ''Open C: Drive''. If you want to use them, use at your own risk. NOTE: We don''t use them in the Porting Kit because it may be considered illegal in some countries, but some times it''s the only way to install a game through Wine. In case it don''t, close the app and you will see the same window. In case it''s a Steam/Origin/Uplay port, install the game, run it, and see if it works correctly. In case it runs incorrectly, close it and you will see that same window. In case it doesn''t show anything at all, you will see a window asking to show the Test Run logs. If it asks for the DVD, continue to step 4. Your game may run instantly, require the DVD (even if it''s inside the drive), run incorrectly, or not open at all. Right-click the port in PK library, go to Wineskin Tools -> Launch Wineskin and press Advanced -> Test Run. It''s time to check if your application is working. After the failure, launch Wineskin again, go to Advanced -> Tools, press View Last Run Log Files and jump to step 6. In case it don''t, right-click the port in PK library, go to Wineskin Tools -> Launch Wineskin, then go to Advanced -> Options, enable the first check box, close it and try to install it again (using Wineskin this time). It should start the application installation like it would in Windows, unless it needs some dependency. When requested select the game installer. In case it belongs to one of those, go to step 3 in case it don''t, continue to step 2. Ask PK to create a custom port with the chosen engine, remember to check the Steam/Origin/Uplay box if your game belongs to it. Keep in mind that sometimes you won''t choose the correct engine in your first try, so be prepared to check that guide multiple times. Step 1: Choose your engine and create your custom portįollow that guide to choose the proper engine for your port. Now, let''s start wit the wrapper creation: Some applications, like the first The Sims, simply still doesn''t work with Wine. Many Platinum and Gold ratings means that you probably won''t have difficulties in creating a wrapper Silver and Bronze ratings means that it might be hard to create but if you only find Garbage ratings, forget it for now. It''s a website where Linux users reported if a game worked correctly with a certain Wine engine or not. No, seriously, WineHQ is very useful during porting. Installing multiple winetricks for no reason might crash your wrapper and will make it gigantic. You should only install a winetrick if it''s absolutely needed. Usually, a winetrick install a Windows dependency which might be necessary in order to run an application. Winetricks: If a Wine engine doesn''t support certain Windows libraries it''s still possible to make an app that need them to work: winetricks. Every time Wine updates something it has a minor chance of crashing another, so basically most parts of the Windows applications should work with the latest engines (including games), but some will just work correctly with specific old engines. Engines: Wine had many releases among the years, and each one of these releases is what we call ''an engine''. Installing Wineskin Winery you can create your own Wineskin wrappers. Since all the files will be inside that wrapper, that also makes the games very easy to uninstall in case of failure you just need to trash the wrapper. Basically, Wineskin creates a wrapper (.app file basically a Mac application), which inside has a complete Wine, with its binaries, drive C, etc, etc. Wineskin: our ports are made with Wineskin technology, which is based on Wine. Porting isn''t easy to start with, so brace yourself and let''s go.įirst, some important concepts that you must know: That guide is only useful if you have for now: free time, patient and a good Mac computer otherwise, better wait for us to port the game or take a look at CrossOver. In case you want to port a game using only Wineskin, click here. Here, I''m going to post a guide of how to port a game with the Porting Kit.
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